basic memory and cpu

This commit is contained in:
radumacocian
2025-04-17 18:02:33 +02:00
parent e955649be0
commit 6948e84b32
8 changed files with 138 additions and 2 deletions

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# goboy # GoBoy
Gameboy emulator in go As an effort to improve my technical abilities and a challenge to myself
I've decided to start writing a GameBoy emulator in go.
This is the first time I've ever written an emulator \(outside of university
classes on FPGA emulation\). This is also my first project written in go.
I will be documenting everything in a series of blogs on my
[Personal Website](https://radu.macocian.me/GoBoy/)

29
cpu/cpu.go Normal file
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package cpu
import (
"radu.macocian.me/goboy/memory"
)
type cpu_struct struct {
A int8
F int8
B int8
C int8
D int8
E int8
H int8
L int8
IR int8
IE int8
PC int16
SP int16
}
var cpu = new(cpu_struct)
func Execute(addr int) {
instr := memory.Read(addr + int(cpu.PC))
cpu.PC++
print(string(instr))
}

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package errorHandling
const InvalidRomError = "Critical Error. Invalid ROM file. Please make sure you input a valid .gb file. Exiting..."
const OutOfMemoryBoundsError = "Critical Error. Trying to access data outside memory bounds. Exiting..."

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gameboy.go Normal file
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package main
import (
"fmt"
"os"
"radu.macocian.me/goboy/cpu"
"radu.macocian.me/goboy/errorHandling"
"radu.macocian.me/goboy/memory"
"strings"
)
func main() {
if len(os.Args) < 2 {
fmt.Println("Missing rom, please provide a rom")
return
}
checkExtension(os.Args[1])
data, err := os.ReadFile(os.Args[1])
check(err)
startMem := 1000
memory.WriteAll(startMem, data)
cpu.Execute(startMem)
}
func checkExtension(file string) {
splits := strings.Split(file, ".")
if splits[len(splits)-1] != "gb" {
panic(errorHandling.InvalidRomError)
}
}
func check(e error) {
if e != nil {
panic(e)
}
}

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# First wrote a brief overview of the first milestone of the project:
- load files form the os
- create the memory struct with read/write functions on the memory
- create a cpu state with registers
# For the day:
- Setup goland
- Disable autocomplete on space because it doesn't work
- Find ways to store memory state in go
- Write memory module with read, write, writeall functions
- Reading or writing outside of memory bounds will close app
- Write cpu module with registers, PC, SP
- Are registers only 8bits?
- Where are instructions stored?
# Conclusion
- Can read roms from external files
- Have a 64kb memory with functions to read and write to it
- Have a cpu which reads instructions from the memory and increments the PC
# References:
[Game Boy: Complete Technical Reference](https://gekkio.fi/files/gb-docs/gbctr.pdf)

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memory/memory.go Normal file
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package memory
import (
"radu.macocian.me/goboy/errorHandling"
)
var memory = new([64000]byte)
func Read(addr int) []byte {
checkInside(addr)
checkInside(addr + 8)
return memory[addr : addr+9]
}
func Write(addr int, val [8]byte) {
checkInside(addr)
for i := 0; i < 8; i++ {
memory[addr+i] = val[i]
}
}
func WriteAll(addr int, val []byte) {
checkInside(addr)
checkInside(addr + len(val))
for b := 0; b < len(val); b++ {
memory[addr+b] = val[b]
}
}
func checkInside(addr int) {
if addr < 0 || addr >= len(memory) {
panic(errorHandling.OutOfMemoryBoundsError)
}
}

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roms/rom.gb Normal file
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noop